Evil_Test
Offline 46.41.70.121:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Evil_Test rank against other Rust servers?
Over the past week it ranks #15,409 for player hours, which puts Evil_Test in the top 69% of all ranked servers.
How busy is Evil_Test?
We have no live count for Evil_Test right now. It was last seen 8 days 10 hours ago.
Tags
What do the server tags on Evil_Test mean?
What the game's server browser reads from Evil_Test is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Evil_Test?
On Rust Population, Evil_Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Evil_Test?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Evil_Test?
The force wipe is the only wipe Evil_Test takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 8 days 12 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Evil_Test run?
The map on Evil_Test is procedural, made by the game at size 5,250 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Evil_Test?
No gather rate appears in the name of Evil_Test. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Evil_Test run?
On Windows, Evil_Test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is Evil_Test online, and how reliable is it?
Currently offline, Evil_Test was last seen 8 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 20 October 2026.
Where is Evil_Test located?
Nothing published by Evil_Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.41.70.121:28015.
How to join
How do I join Evil_Test?
Either enter client.connect 46.41.70.121:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.