Local Dev
Offline 46.61.49.21:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 07:45 UTC30d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Dev rank against other Rust servers?
The last seven days of player hours place Local Dev at #16,118, within the top 68% of all ranked servers.
How busy is Local Dev?
Local Dev is offline at this count; we last saw it 30 days 20 hours ago.
Lists and tags
What do the server tags on Local Dev mean?
These are the tags Local Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Dev?
On Rust Population, Local Dev is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Local Dev?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Local Dev?
Too few wipes are on record for Local Dev to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 30 days 23 hours ago.
Map and rules
Which map does Local Dev run?
A procedural map, generated by the game, is in use on Local Dev.
What are the rules and settings on Local Dev?
The name tells you nothing about gather rates: Local Dev states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Local Dev run?
Rust network protocol 2633 and build 165217 on Windows is what Local Dev uses. The protocol must match for you to join, and Steam updates it for you.
Is Local Dev online, and how reliable is it?
Offline at the moment, Local Dev was last seen 30 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 27 September 2026.
Where is Local Dev located?
No region is published by Local Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 46.61.49.21:28015.
Getting in
How do I join Local Dev?
Open the console with F1 in Rust and enter client.connect 46.61.49.21:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.