110
Offline 46.8.6.205:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 11:02 UTC9d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 110 rank against other Rust servers?
The last seven days of player hours place 110 at #15,316, within the top 70% of all ranked servers.
How busy is 110?
We have no live count for 110 right now. It was last seen 9 days 22 hours ago.
Lists and tags
What do the server tags on 110 mean?
The game's server browser reads the tags 110 publishes: gmvanilla (Game mode): Survival in vanilla form; mp35 (Max players): 35 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include 110?
These Rust Population lists include 110: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on 110?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 110?
Its rhythm cannot be told yet: too few of 110's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 9 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does 110 run?
The map on 110 is procedural, made by the game.
What are the rules and settings on 110?
The name tells you nothing about gather rates: 110 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does 110 run?
Rust network protocol 2634 and build 167781 on Windows is what 110 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is 110 online, and how reliable is it?
Currently offline, 110 was last seen 9 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 October 2026.
Where is 110 located?
No region is published by 110. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 46.8.6.205:28015.
Getting in
How do I join 110?
To connect directly, open Rust's console with F1 and type client.connect 46.8.6.205:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.