Rust PopulationField survey · Rust servers
Observing 84,816 players 11,846 servers 3,802 with someone on 288 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,441habitat unknownfirst seen 12 Oct 2026

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,441
top 71%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Direct Protocol | Loopback Development rank against other Rust servers?

The last seven days of player hours place Direct Protocol | Loopback Development at #15,441, within the top 71% of all ranked servers.

How busy is Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development is offline at this count; we last saw it 16 days 15 hours ago.

Lists and tags

What do the server tags on Direct Protocol | Loopback Development mean?

These are the tags Direct Protocol | Loopback Development publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Direct Protocol | Loopback Development?

On Rust Population, Direct Protocol | Loopback Development is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Direct Protocol | Loopback Development?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Direct Protocol | Loopback Development?

Too few wipes are on record for Direct Protocol | Loopback Development to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 17 days ago.

Map and rules

Which map does Direct Protocol | Loopback Development run?

The map on Direct Protocol | Loopback Development is procedural, made by the game.

What are the rules and settings on Direct Protocol | Loopback Development?

No gather rate appears in the name of Direct Protocol | Loopback Development. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Direct Protocol | Loopback Development run?

On Windows, Direct Protocol | Loopback Development runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.

Is Direct Protocol | Loopback Development online, and how reliable is it?

We last saw Direct Protocol | Loopback Development 16 days 15 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 12 October 2026, Rust Population saw it for the first time.

Where is Direct Protocol | Loopback Development located?

No region is published by Direct Protocol | Loopback Development. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 47.194.150.81:28035.

How to join

How do I join Direct Protocol | Loopback Development?

To connect directly, open Rust's console with F1 and type client.connect 47.194.150.81:28035; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.