Rust PopulationField survey · Rust servers
Observing 67,584 players 11,791 servers 3,634 with someone on 129 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,061NAfirst seen 16 Sep 2026

Cybers Private Test Server

Online NA 47.28.14.230:28015 checked 11m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#12,061
top 54% · #1369 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 07:07 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
02040608022:0007:0016:0001:0010:0020:00Wiped Tue 27 Oct, 07:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:07 UTC1d ago – – running 1
Fri 2 Oct, 14:46 UTC26d ago 1 halved by day 3 24.7 days 0
Fri 2 Oct, 00:24 UTC26d ago 1 – 0.6 days 1
Thu 1 Oct, 18:10 UTC FW27d ago 2 – 0.3 days 0
Thu 24 Sep, 01:31 UTC34d ago 1 halved by day 2 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Cybers Private Test Server rank against other Rust servers?

Cybers Private Test Server ranks #12,061 on seven-day player hours, #1,369 in North America, and sits in the top 54% of all ranked servers.

How busy is Cybers Private Test Server?

Cybers Private Test Server holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 08:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on Cybers Private Test Server mean?

What the game's server browser reads from Cybers Private Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Cybers Private Test Server?

On Rust Population, Cybers Private Test Server is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe notes

What does wipe day look like on Cybers Private Test Server?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.5.

What is the wipe schedule on Cybers Private Test Server?

Irregular times are when Cybers Private Test Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 38 hours ago.

Settings

Which map does Cybers Private Test Server run?

The map on Cybers Private Test Server is procedural, made by the game at size 5,000 from seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Cybers Private Test Server?

The name tells you nothing about gather rates: Cybers Private Test Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Cybers Private Test Server run?

Rust network protocol 2635 and build 168909 on Linux is what Cybers Private Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Cybers Private Test Server run smoothly?

It ran at 60 server fps on average over the last 48 hours, and never went below 51. Entities peaked at 144,318, including buildings, deployables and everything else. The highest memory usage was 3,914 MB. What players experience as lag comes from low fps and a rising entity count.

Is Cybers Private Test Server online, and how reliable is it?

You will find Cybers Private Test Server online now. About 36 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 16 September 2026, Rust Population saw it for the first time.

Where is Cybers Private Test Server located?

By its NA tag, Cybers Private Test Server says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. 47.28.14.230:28015 is where it lives.

Getting in

How do I join Cybers Private Test Server?

To connect directly, open Rust's console with F1 and type client.connect 47.28.14.230:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.