DANGERZONE
Online 49.188.138.11:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:23 UTC11d ago | 1 | – | running | 0 |
| Fri 2 Oct, 00:21 UTC25d ago | 1 | halved by day 4 | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DANGERZONE rank against other Rust servers?
By player hours over the last seven days, DANGERZONE places at #15,366, within the top 70% of ranked servers.
How busy is DANGERZONE?
The count reads 0 players on DANGERZONE, which has 10 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on DANGERZONE mean?
These are the tags DANGERZONE publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DANGERZONE?
These Rust Population lists include DANGERZONE: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on DANGERZONE?
Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 4.
What is the wipe schedule on DANGERZONE?
Its rhythm cannot be told yet: too few of DANGERZONE's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does DANGERZONE run?
DANGERZONE uses a map the game generates, procedural, at size 4,000 with seed 1630865942. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on DANGERZONE?
Nothing in DANGERZONE's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does DANGERZONE run?
On Windows, DANGERZONE runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Does DANGERZONE run smoothly?
In the last 48 hours, it averaged 113 server fps, with a low of 67. Up to 93,465 entities were present, counting buildings, deployables and everything else. Memory use peaked at 6,803 MB. Players feel lag when fps is low and the entity count climbs.
Is DANGERZONE online, and how reliable is it?
Right now, DANGERZONE is online. The uptime it reports suggests a restart roughly 11 days 9 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 30 September 2026, Rust Population saw it for the first time.
Where is DANGERZONE located?
A region is not published by DANGERZONE. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 49.188.138.11:28015.
How to join
How do I join DANGERZONE?
To connect directly, open Rust's console with F1 and type client.connect 49.188.138.11:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.