Rust PopulationField survey · Rust servers
Observing 54,841 players 11,709 servers 3,244 with someone on 155 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,100habitat unknownfirst seen 16 Oct 2026

[DEV] Chernobyl - Vanilla (local)

Offline 49.207.57.234:28015 checked 12d ago

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#14,100
top 65%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [DEV] Chernobyl - Vanilla (local) rank against other Rust servers?

By player hours over the last seven days, [DEV] Chernobyl - Vanilla (local) places at #14,100, within the top 65% of ranked servers.

How busy is [DEV] Chernobyl - Vanilla (local)?

At this count [DEV] Chernobyl - Vanilla (local) is offline, with its last sighting 12 days 13 hours ago.

Lists and tags

What do the server tags on [DEV] Chernobyl - Vanilla (local) mean?

The game's server browser reads the tags [DEV] Chernobyl - Vanilla (local) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [DEV] Chernobyl - Vanilla (local)?

[DEV] Chernobyl - Vanilla (local) appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on [DEV] Chernobyl - Vanilla (local)?

The record holds too few of [DEV] Chernobyl - Vanilla (local)'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 13 hours ago.

Settings

Which map does [DEV] Chernobyl - Vanilla (local) run?

A procedural map, generated by the game, is in use on [DEV] Chernobyl - Vanilla (local).

What are the rules and settings on [DEV] Chernobyl - Vanilla (local)?

Nothing in [DEV] Chernobyl - Vanilla (local)'s name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does [DEV] Chernobyl - Vanilla (local) run?

The setup is Rust network protocol 2634 and build 167781 on Linux for [DEV] Chernobyl - Vanilla (local). Your game needs the same protocol to join; Steam takes care of updating it.

Is [DEV] Chernobyl - Vanilla (local) online, and how reliable is it?

We last saw [DEV] Chernobyl - Vanilla (local) 12 days 13 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 October 2026.

Where is [DEV] Chernobyl - Vanilla (local) located?

A region is not published by [DEV] Chernobyl - Vanilla (local). What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 49.207.57.234:28015 is where it lives.

Getting in

How do I join [DEV] Chernobyl - Vanilla (local)?

Open the console with F1 in Rust and enter client.connect 49.207.57.234:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.