Acra Test
Offline EU 5.175.164.193:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 39 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 01:09 UTC5d ago | 1 | – | running | 1 |
| Fri 23 Oct, 15:10 UTC6d ago | 2 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Acra Test rank against other Rust servers?
On player hours over the last seven days Acra Test is #7,082, #1,990 in Europe, placing it in the top 32% of ranked servers.
How busy is Acra Test?
Acra Test is offline at this count; we last saw it 44 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Acra Test mean?
These are the tags Acra Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts32 (Group limit): The team limit is 32; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Acra Test?
Acra Test appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Acra Test?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 39 hours in.
What is the wipe schedule on Acra Test?
The record holds too few of Acra Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 5 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does Acra Test run?
A procedural map of size 1,200 from seed 1200, generated by the game, is in use on Acra Test. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Acra Test?
Nothing in Acra Test's name says how gather works. The group limit is 32 players. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Acra Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Acra Test. Steam updates your game automatically, but you need the same protocol to join.
Does Acra Test run smoothly?
The last 48 hours saw an average of 1066 server fps, with 944 as the lowest. Up to 5,147 entities were present, counting buildings, deployables and everything else. Up to 4,262 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Acra Test online, and how reliable is it?
Offline at the moment, Acra Test was last seen 44 hours ago. The uptime it reports suggests a restart roughly 2 hours ago. It was up 49% of the time over the last 6 full days, 71 out of 144 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is Acra Test located?
With its EU tag, Acra Test places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 5.175.164.193:28015 is where it lives.
Getting in
How do I join Acra Test?
Either enter client.connect 5.175.164.193:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.