Local PVE | Closed test
Offline 5.18.144.106:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local PVE | Closed test rank against other Rust servers?
Over the past week it ranks #15,308 for player hours, which puts Local PVE | Closed test in the top 70% of all ranked servers.
How busy is Local PVE | Closed test?
We have no live count for Local PVE | Closed test right now. It was last seen 9 days 23 hours ago.
Lists and tags
What do the server tags on Local PVE | Closed test mean?
What the game's server browser reads from Local PVE | Closed test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local PVE | Closed test?
Local PVE | Closed test appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on Local PVE | Closed test?
The record holds too few of Local PVE | Closed test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local PVE | Closed test run?
The map on Local PVE | Closed test is procedural, made by the game.
What are the rules and settings on Local PVE | Closed test?
No gather rate appears in the name of Local PVE | Closed test. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local PVE | Closed test run?
Rust network protocol 2634 and build 167781 on Windows is what Local PVE | Closed test uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local PVE | Closed test online, and how reliable is it?
Currently offline, Local PVE | Closed test was last seen 9 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 19 October 2026.
Where is Local PVE | Closed test located?
No region is published by Local PVE | Closed test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 5.18.144.106:28015.
Getting in
How do I join Local PVE | Closed test?
Either enter client.connect 5.18.144.106:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.