PixelRush2203
Offline 5.227.31.36:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:02 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 16:44 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 15:38 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 13:28 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 12:03 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 19:43 UTC5d ago | – | – | – | 0 |
Quick answers
Player counts
How does PixelRush2203 rank against other Rust servers?
By player hours over the last seven days, PixelRush2203 places at #11,826, within the top 53% of ranked servers.
How busy is PixelRush2203?
PixelRush2203 is offline at this count; we last saw it 33 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on PixelRush2203 mean?
What the game's server browser reads from PixelRush2203 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): You can join up to 15 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include PixelRush2203?
These Rust Population lists include PixelRush2203: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on PixelRush2203?
No wipe schedule is kept here: PixelRush2203 builds a fresh world every few hours, and none of those resets is a wipe.
Map and rules
Which map does PixelRush2203 run?
A procedural map, generated by the game, is in use on PixelRush2203.
What are the rules and settings on PixelRush2203?
The name tells you nothing about gather rates: PixelRush2203 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does PixelRush2203 run?
The setup is Rust network protocol 2634 and build 168909 on Windows for PixelRush2203. Your game needs the same protocol to join; Steam takes care of updating it.
Is PixelRush2203 online, and how reliable is it?
Offline at the moment, PixelRush2203 was last seen 33 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. On 9 October 2026, Rust Population saw it for the first time.
Where is PixelRush2203 located?
No region is published by PixelRush2203. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 5.227.31.36:28015.
Getting in
How do I join PixelRush2203?
To connect directly, open Rust's console with F1 and type client.connect 5.227.31.36:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.