Devblog 65 Legacy Server
Offline 5.230.5.204:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Devblog 65 Legacy Server rank against other Rust servers?
Over the past week it ranks #15,666 for player hours, which puts Devblog 65 Legacy Server in the top 70% of all ranked servers.
How busy is Devblog 65 Legacy Server?
Devblog 65 Legacy Server is offline at this count; we last saw it 24 days 2 hours ago.
Lists and tags
What do the server tags on Devblog 65 Legacy Server mean?
The game's server browser reads the tags Devblog 65 Legacy Server publishes: mp10 (Max players): You can join up to 10 slots; v1695 (Protocol): Your game needs the same version, protocol 1695, to join; hc315fe87 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Devblog 65 Legacy Server?
Devblog 65 Legacy Server appears among the Rust Population lists that follow: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all and it will show up.
Wipe notes
What is the wipe schedule on Devblog 65 Legacy Server?
The record holds too few of Devblog 65 Legacy Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too.
Settings
Which map does Devblog 65 Legacy Server run?
The map on Devblog 65 Legacy Server is procedural, made by the game.
What are the rules and settings on Devblog 65 Legacy Server?
Nothing in Devblog 65 Legacy Server's name says how gather works. The group limit goes unstated. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Devblog 65 Legacy Server run?
On Windows, Devblog 65 Legacy Server runs Rust network protocol 1695. The protocol must match for you to join, and Steam updates it for you.
Is Devblog 65 Legacy Server online, and how reliable is it?
Offline at the moment, Devblog 65 Legacy Server was last seen 24 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 4 October 2026, Rust Population saw it for the first time.
Where is Devblog 65 Legacy Server located?
Nothing published by Devblog 65 Legacy Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 5.230.5.204:28015 is where it lives.
How to join
How do I join Devblog 65 Legacy Server?
Open the console with F1 in Rust and enter client.connect 5.230.5.204:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.