ZombieModsX5-10
Offline 5.252.103.130:35000 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC26d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC37d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC38d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC39d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC41d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ZombieModsX5-10 rank against other Rust servers?
By player hours over the last seven days, ZombieModsX5-10 places at #15,295, within the top 70% of ranked servers.
How busy is ZombieModsX5-10?
We have no live count for ZombieModsX5-10 right now. It was last seen 11 days 2 hours ago.
Tags
What do the server tags on ZombieModsX5-10 mean?
The game's server browser reads the tags ZombieModsX5-10 publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts10 (Group limit): The team limit is 10; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ZombieModsX5-10?
ZombieModsX5-10 appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust zombie and infected servers. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it will show up.
Wipe notes
What does wipe day look like on ZombieModsX5-10?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 46 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 1.5 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on ZombieModsX5-10?
ZombieModsX5-10 wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 3 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does ZombieModsX5-10 run?
A procedural map of size 4,500 from seed 2050231722, generated by the game, is in use on ZombieModsX5-10. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on ZombieModsX5-10?
The name tells you nothing about gather rates: ZombieModsX5-10 states none. Up to 10 players can team together. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does ZombieModsX5-10 run?
Rust network protocol 2634 and build 167781 on Windows is what ZombieModsX5-10 uses. The protocol must match for you to join, and Steam updates it for you.
Is ZombieModsX5-10 online, and how reliable is it?
Offline at the moment, ZombieModsX5-10 was last seen 11 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.
Where is ZombieModsX5-10 located?
No region is published by ZombieModsX5-10. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 5.252.103.130:35000.
How to join
How do I join ZombieModsX5-10?
To connect directly, open Rust's console with F1 and type client.connect 5.252.103.130:35000; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://xlgames.pro.