combat
Offline 5.3.223.53:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does combat rank against other Rust servers?
By player hours over the last seven days, combat places at #15,883, within the top 72% of ranked servers.
How busy is combat?
We have no live count for combat right now. It was last seen 18 days 12 hours ago.
Lists and tags
What do the server tags on combat mean?
The game's server browser reads the tags combat publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include combat?
On Rust Population, combat is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on combat?
Too few wipes are on record for combat to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 12 hours ago the current world was made.
Map and rules
Which map does combat run?
A procedural map, generated by the game, is in use on combat.
What are the rules and settings on combat?
Nothing in combat's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does combat run?
Rust network protocol 2634 and build 167398 on Windows is what combat uses. The protocol must match for you to join, and Steam updates it for you.
Is combat online, and how reliable is it?
We last saw combat 18 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 10 October 2026, Rust Population saw it for the first time.
Where is combat located?
Nothing published by combat states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 5.3.223.53:28015 is where it lives.
Getting in
How do I join combat?
To connect directly, open Rust's console with F1 and type client.connect 5.3.223.53:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.