Devil's PvE RP HUN
Online 5.39.17.44:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:16 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Devil's PvE RP HUN rank against other Rust servers?
Over the past week it ranks #15,335 for player hours, which puts Devil's PvE RP HUN in the top 69% of all ranked servers.
How busy is Devil's PvE RP HUN?
Devil's PvE RP HUN holds 0 players at the moment, out of 40 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Devil's PvE RP HUN mean?
The game's server browser reads the tags Devil's PvE RP HUN publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Devil's PvE RP HUN?
These Rust Population lists include Devil's PvE RP HUN: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Devil's PvE RP HUN?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Devil's PvE RP HUN?
The record holds too few of Devil's PvE RP HUN's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 7 hours ago the current world was made.
Map and rules
Which map does Devil's PvE RP HUN run?
A procedural map of size 3,500 from seed 83749261, generated by the game, is in use on Devil's PvE RP HUN. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on Devil's PvE RP HUN?
No gather rate appears in the name of Devil's PvE RP HUN. The group limit is 8 players, which is the default. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Devil's PvE RP HUN run?
The setup is Rust network protocol 2635 and build 167781 on Linux for Devil's PvE RP HUN. Steam updates your game automatically, but you need the same protocol to join.
Does Devil's PvE RP HUN run smoothly?
It ran at 179 server fps on average over the last 48 hours, and never went below 148. Entities peaked at 71,819, including buildings, deployables and everything else. Up to 3,688 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Devil's PvE RP HUN online, and how reliable is it?
You will find Devil's PvE RP HUN online now. Judging by the uptime it reports, the last restart was about 2 days ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Devil's PvE RP HUN located?
Nothing published by Devil's PvE RP HUN states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 5.39.17.44:28015.
Getting in
How do I join Devil's PvE RP HUN?
Open the console with F1 in Rust and enter client.connect 5.39.17.44:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/vKp7MnA9V.