SSAA
Offline 5.42.17.220:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:32 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SSAA rank against other Rust servers?
The last seven days of player hours place SSAA at #13,093, within the top 59% of all ranked servers.
How busy is SSAA?
At this count SSAA is offline, with its last sighting 4 days 2 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on SSAA mean?
These are the tags SSAA publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SSAA?
These Rust Population lists include SSAA: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on SSAA?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on SSAA?
The record holds too few of SSAA's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 12 hours ago the current world was made.
Settings
What are the rules and settings on SSAA?
The name tells you nothing about gather rates: SSAA states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does SSAA run?
Rust network protocol 2635 and build 168909 on Windows is what SSAA uses. Steam updates your game automatically, but you need the same protocol to join.
Is SSAA online, and how reliable is it?
Currently offline, SSAA was last seen 4 days 2 hours ago. It was up 7% of the time over the last 7 full days, 11 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is SSAA located?
No region is published by SSAA. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 5.42.17.220:28015.
Getting in
How do I join SSAA?
Open the console with F1 in Rust and enter client.connect 5.42.17.220:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.