Rust PopulationField survey · Rust servers
Observing 34,878 players 11,611 servers 2,847 with someone on 62 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,198habitat unknownfirst seen 17 Sep 2026

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 35d ago

Measurements

Players now
1/ 8
= 1 player
12% full
7-day average
0
peak –
Rank
#13,198
top 57%
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Local Debug (no EAC) rank against other Rust servers?

The last seven days of player hours place Local Debug (no EAC) at #13,198, within the top 57% of all ranked servers.

How busy is Local Debug (no EAC)?

At this count Local Debug (no EAC) is offline, with its last sighting 35 days 12 hours ago.

Tags

What do the server tags on Local Debug (no EAC) mean?

These are the tags Local Debug (no EAC) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Local Debug (no EAC)?

On Rust Population, Local Debug (no EAC) is filed under these lists: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on Local Debug (no EAC)?

The record holds too few of Local Debug (no EAC)'s wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 51 days 22 hours ago, that is how long the current world has stood.

Settings

Which map does Local Debug (no EAC) run?

A procedural map, generated by the game, is in use on Local Debug (no EAC).

What are the rules and settings on Local Debug (no EAC)?

No gather rate appears in the name of Local Debug (no EAC). Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does Local Debug (no EAC) run?

The setup is Rust network protocol 2633 and build 163207 on Windows for Local Debug (no EAC). Your game needs the same protocol to join; Steam takes care of updating it.

Is Local Debug (no EAC) online, and how reliable is it?

We last saw Local Debug (no EAC) 35 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 September 2026, Rust Population saw it for the first time.

Where is Local Debug (no EAC) located?

Nothing published by Local Debug (no EAC) states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 5.76.183.4:28015.

How to join

How do I join Local Debug (no EAC)?

Open the console with F1 in Rust and enter client.connect 5.76.183.4:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players The server has 8 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs163207
Build Game build: 163207.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.