Rust PopulationField survey · Rust servers
Observing 36,352 players 11,696 servers 2,907 with someone on 94 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 4,303habitat unknownfirst seen 13 Sep 2026

Delimited Gaming Private PvE

Online 50.35.89.41:28015 checked 6m ago

vanilla

Measurements

Players now
0/ ?
7-day average
0
peak 2
Rank
#4,303
top 19%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75103:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Delimited Gaming Private PvE rank against other Rust servers?

Over the past week it ranks #4,303 for player hours, which puts Delimited Gaming Private PvE in the top 19% of all ranked servers.

How busy is Delimited Gaming Private PvE?

Delimited Gaming Private PvE is carrying 0 players as of this count. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 10:00 UTC, averaging 1 players.

Tags

What do the server tags on Delimited Gaming Private PvE mean?

These are the tags Delimited Gaming Private PvE publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Delimited Gaming Private PvE?

Delimited Gaming Private PvE appears among the Rust Population lists that follow: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Delimited Gaming Private PvE?

The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe. In 50% of recent wipes, half the peak was held until the next wipe. By day 2 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Delimited Gaming Private PvE?

Irregular times are when Delimited Gaming Private PvE wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 8 hours ago the current world was made.

Settings

Which map does Delimited Gaming Private PvE run?

A procedural map of size 4,800 from seed 956306104, generated by the game, is in use on Delimited Gaming Private PvE. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Delimited Gaming Private PvE?

The name tells you nothing about gather rates: Delimited Gaming Private PvE states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Delimited Gaming Private PvE run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Delimited Gaming Private PvE. The protocol must match for you to join, and Steam updates it for you.

Does Delimited Gaming Private PvE run smoothly?

In the last 48 hours, it averaged 226 server fps, with a low of 164. Up to 129,713 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,416 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Delimited Gaming Private PvE online, and how reliable is it?

You will find Delimited Gaming Private PvE online now. About 3 days 1 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Delimited Gaming Private PvE located?

A region is not published by Delimited Gaming Private PvE. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 50.35.89.41:28015.

Getting in

How do I join Delimited Gaming Private PvE?

Open the console with F1 in Rust and enter client.connect 50.35.89.41:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.