Rust PopulationField survey · Rust servers
Observing 97,516 players 11,835 servers 3,868 with someone on 532 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,269habitat unknownfirst seen 28 Oct 2026

Uncle Sloth's PvE [DEV - private]

Offline 50.48.61.213:28015 checked 1d ago

moddedoxidepve

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Uncle Sloth's PvE [DEV - private] rank against other Rust servers?

The last seven days of player hours place Uncle Sloth's PvE [DEV - private] at #15,269, within the top 68% of all ranked servers.

How busy is Uncle Sloth's PvE [DEV - private]?

Uncle Sloth's PvE [DEV - private] is offline at this count; we last saw it 28 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Uncle Sloth's PvE [DEV - private] mean?

The game's server browser reads the tags Uncle Sloth's PvE [DEV - private] publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Uncle Sloth's PvE [DEV - private]?

These Rust Population lists include Uncle Sloth's PvE [DEV - private]: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe schedule

What is the wipe schedule on Uncle Sloth's PvE [DEV - private]?

Too few wipes are on record for Uncle Sloth's PvE [DEV - private] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 29 hours ago.

Settings

Which map does Uncle Sloth's PvE [DEV - private] run?

The map on Uncle Sloth's PvE [DEV - private] is procedural, made by the game.

What are the rules and settings on Uncle Sloth's PvE [DEV - private]?

The name tells you nothing about gather rates: Uncle Sloth's PvE [DEV - private] states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Uncle Sloth's PvE [DEV - private] run?

On Windows, Uncle Sloth's PvE [DEV - private] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Is Uncle Sloth's PvE [DEV - private] online, and how reliable is it?

We last saw Uncle Sloth's PvE [DEV - private] 28 hours ago, and it is offline now. The first sighting by Rust Population was on 28 October 2026.

Where is Uncle Sloth's PvE [DEV - private] located?

Nothing published by Uncle Sloth's PvE [DEV - private] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.48.61.213:28015.

Getting in

How do I join Uncle Sloth's PvE [DEV - private]?

Either enter client.connect 50.48.61.213:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.