Uncle Sloth's PvE [DEV - private]
Offline 50.48.61.213:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Uncle Sloth's PvE [DEV - private] rank against other Rust servers?
The last seven days of player hours place Uncle Sloth's PvE [DEV - private] at #15,269, within the top 68% of all ranked servers.
How busy is Uncle Sloth's PvE [DEV - private]?
Uncle Sloth's PvE [DEV - private] is offline at this count; we last saw it 28 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Uncle Sloth's PvE [DEV - private] mean?
The game's server browser reads the tags Uncle Sloth's PvE [DEV - private] publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Uncle Sloth's PvE [DEV - private]?
These Rust Population lists include Uncle Sloth's PvE [DEV - private]: Modded Rust servers, counted and PvE servers, counted. Filter the server list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe schedule
What is the wipe schedule on Uncle Sloth's PvE [DEV - private]?
Too few wipes are on record for Uncle Sloth's PvE [DEV - private] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 29 hours ago.
Settings
Which map does Uncle Sloth's PvE [DEV - private] run?
The map on Uncle Sloth's PvE [DEV - private] is procedural, made by the game.
What are the rules and settings on Uncle Sloth's PvE [DEV - private]?
The name tells you nothing about gather rates: Uncle Sloth's PvE [DEV - private] states none. The group limit is 8 players, which is the default. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Uncle Sloth's PvE [DEV - private] run?
On Windows, Uncle Sloth's PvE [DEV - private] runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Uncle Sloth's PvE [DEV - private] online, and how reliable is it?
We last saw Uncle Sloth's PvE [DEV - private] 28 hours ago, and it is offline now. The first sighting by Rust Population was on 28 October 2026.
Where is Uncle Sloth's PvE [DEV - private] located?
Nothing published by Uncle Sloth's PvE [DEV - private] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 50.48.61.213:28015.
Getting in
How do I join Uncle Sloth's PvE [DEV - private]?
Either enter client.connect 50.48.61.213:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.