AUS LOST LANDS
Online 51.161.132.10:25576 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does AUS LOST LANDS rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts AUS LOST LANDS in the top 69% of all ranked servers.
How busy is AUS LOST LANDS?
Of its 500 slots, AUS LOST LANDS is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on AUS LOST LANDS mean?
These are the tags AUS LOST LANDS publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include AUS LOST LANDS?
On Rust Population, AUS LOST LANDS is filed under these lists: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on AUS LOST LANDS?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on AUS LOST LANDS?
Its rhythm cannot be told yet: too few of AUS LOST LANDS's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 12 hours ago.
Map and rules
Which map does AUS LOST LANDS run?
A procedural map of size 4,300 from seed 84114655, generated by the game, is in use on AUS LOST LANDS. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on AUS LOST LANDS?
The name tells you nothing about gather rates: AUS LOST LANDS states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does AUS LOST LANDS run?
Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS uses. Steam updates your game automatically, but you need the same protocol to join.
Does AUS LOST LANDS run smoothly?
It ran at 127 server fps on average over the last 48 hours, and never went below 110. Up to 111,661 entities were present, counting buildings, deployables and everything else. Up to 3,394 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is AUS LOST LANDS online, and how reliable is it?
You will find AUS LOST LANDS online now. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is AUS LOST LANDS located?
Nothing in the tags says where AUS LOST LANDS is, but its name points to Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.161.132.10:25576.
Getting in
How do I join AUS LOST LANDS?
Either enter client.connect 51.161.132.10:25576 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.