Rust PopulationField survey · Rust servers
Observing 51,221 players 11,693 servers 3,071 with someone on 109 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,269habitat unknownfirst seen 13 Sep 2026

AUS LOST LANDS

Online 51.161.132.10:25576 checked 12m ago

moddedoxide

Measurements

Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,269
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does AUS LOST LANDS rank against other Rust servers?

Over the past week it ranks #15,269 for player hours, which puts AUS LOST LANDS in the top 69% of all ranked servers.

How busy is AUS LOST LANDS?

Of its 500 slots, AUS LOST LANDS is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on AUS LOST LANDS mean?

These are the tags AUS LOST LANDS publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include AUS LOST LANDS?

On Rust Population, AUS LOST LANDS is filed under these lists: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What does wipe day look like on AUS LOST LANDS?

The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 1 hours in.

What is the wipe schedule on AUS LOST LANDS?

Its rhythm cannot be told yet: too few of AUS LOST LANDS's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 12 hours ago.

Map and rules

Which map does AUS LOST LANDS run?

A procedural map of size 4,300 from seed 84114655, generated by the game, is in use on AUS LOST LANDS. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on AUS LOST LANDS?

The name tells you nothing about gather rates: AUS LOST LANDS states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does AUS LOST LANDS run?

Rust network protocol 2635 and build 168909 on Linux is what AUS LOST LANDS uses. Steam updates your game automatically, but you need the same protocol to join.

Does AUS LOST LANDS run smoothly?

It ran at 127 server fps on average over the last 48 hours, and never went below 110. Up to 111,661 entities were present, counting buildings, deployables and everything else. Up to 3,394 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is AUS LOST LANDS online, and how reliable is it?

You will find AUS LOST LANDS online now. Judging by the uptime it reports, the last restart was about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is AUS LOST LANDS located?

Nothing in the tags says where AUS LOST LANDS is, but its name points to Oceania. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.161.132.10:25576.

Getting in

How do I join AUS LOST LANDS?

Either enter client.connect 51.161.132.10:25576 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players You can join up to 500 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.