Rust PopulationField survey · Rust servers
Observing 103,803 players 11,888 servers 3,995 with someone on 419 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 16,615habitat unknownfirst seen 13 Sep 2026

Firedasherskull's Server [AU]

Offline 51.161.145.147:23853 checked 28d ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#16,615
top 70%
Last wipe
39d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC39d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Firedasherskull's Server [AU] rank against other Rust servers?

By player hours over the last seven days, Firedasherskull's Server [AU] places at #16,615, within the top 70% of ranked servers.

How busy is Firedasherskull's Server [AU]?

We have no live count for Firedasherskull's Server [AU] right now. It was last seen 28 days 11 hours ago.

Tags

What do the server tags on Firedasherskull's Server [AU] mean?

What the game's server browser reads from Firedasherskull's Server [AU] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Firedasherskull's Server [AU]?

Firedasherskull's Server [AU] appears among the Rust Population lists that follow: Oceania Rust servers, counted and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Firedasherskull's Server [AU]?

The busiest point of its recent wipes averaged 4 players. 2 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Firedasherskull's Server [AU]?

Its rhythm cannot be told yet: too few of Firedasherskull's Server [AU]'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 39 days 9 hours ago the current world was made.

Map and rules

Which map does Firedasherskull's Server [AU] run?

A procedural map of size 4,500 from seed 50000, generated by the game, is in use on Firedasherskull's Server [AU]. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Firedasherskull's Server [AU]?

No gather rate appears in the name of Firedasherskull's Server [AU]. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Firedasherskull's Server [AU] run?

On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.

Is Firedasherskull's Server [AU] online, and how reliable is it?

Offline at the moment, Firedasherskull's Server [AU] was last seen 28 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Firedasherskull's Server [AU] located?

The name of Firedasherskull's Server [AU] points to Oceania, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.161.145.147:23853.

How to join

How do I join Firedasherskull's Server [AU]?

Either enter client.connect 51.161.145.147:23853 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build The game build is 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.