Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC39d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Firedasherskull's Server [AU] rank against other Rust servers?
By player hours over the last seven days, Firedasherskull's Server [AU] places at #16,615, within the top 70% of ranked servers.
How busy is Firedasherskull's Server [AU]?
We have no live count for Firedasherskull's Server [AU] right now. It was last seen 28 days 11 hours ago.
Tags
What do the server tags on Firedasherskull's Server [AU] mean?
What the game's server browser reads from Firedasherskull's Server [AU] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] appears among the Rust Population lists that follow: Oceania Rust servers, counted and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Firedasherskull's Server [AU]?
The busiest point of its recent wipes averaged 4 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Firedasherskull's Server [AU]?
Its rhythm cannot be told yet: too few of Firedasherskull's Server [AU]'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 39 days 9 hours ago the current world was made.
Map and rules
Which map does Firedasherskull's Server [AU] run?
A procedural map of size 4,500 from seed 50000, generated by the game, is in use on Firedasherskull's Server [AU]. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Firedasherskull's Server [AU]?
No gather rate appears in the name of Firedasherskull's Server [AU]. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Firedasherskull's Server [AU] run?
On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam updates it for you.
Is Firedasherskull's Server [AU] online, and how reliable is it?
Offline at the moment, Firedasherskull's Server [AU] was last seen 28 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Firedasherskull's Server [AU] located?
The name of Firedasherskull's Server [AU] points to Oceania, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.161.145.147:23853.
How to join
How do I join Firedasherskull's Server [AU]?
Either enter client.connect 51.161.145.147:23853 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.