Chernobyl Aftermath [PVE | EVENTS]
Online EU 51.161.198.108:60416 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:36 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Chernobyl Aftermath [PVE | EVENTS] rank against other Rust servers?
On player hours over the last seven days Chernobyl Aftermath [PVE | EVENTS] is #15,273, #2,528 in Europe, placing it in the top 69% of ranked servers.
How busy is Chernobyl Aftermath [PVE | EVENTS]?
Of its 100 slots, Chernobyl Aftermath [PVE | EVENTS] is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Chernobyl Aftermath [PVE | EVENTS] mean?
The game's server browser reads the tags Chernobyl Aftermath [PVE | EVENTS] publishes: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Chernobyl Aftermath [PVE | EVENTS]?
These Rust Population lists include Chernobyl Aftermath [PVE | EVENTS]: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Chernobyl Aftermath [PVE | EVENTS]?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Chernobyl Aftermath [PVE | EVENTS]?
The force wipe is the only wipe Chernobyl Aftermath [PVE | EVENTS] takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 15 days 15 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Chernobyl Aftermath [PVE | EVENTS] run?
The map on Chernobyl Aftermath [PVE | EVENTS] is procedural, made by the game at size 1,000 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Chernobyl Aftermath [PVE | EVENTS]?
The name tells you nothing about gather rates: Chernobyl Aftermath [PVE | EVENTS] states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Chernobyl Aftermath [PVE | EVENTS] run?
Rust network protocol 2634 and build 167781 on Linux is what Chernobyl Aftermath [PVE | EVENTS] uses. The protocol must match for you to join, and Steam updates it for you.
Does Chernobyl Aftermath [PVE | EVENTS] run smoothly?
In the last 48 hours, it averaged 233 server fps, with a low of 219. Entities peaked at 4,295, including buildings, deployables and everything else. Up to 3,341 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Chernobyl Aftermath [PVE | EVENTS] online, and how reliable is it?
You will find Chernobyl Aftermath [PVE | EVENTS] online now. About 15 days 13 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Chernobyl Aftermath [PVE | EVENTS] located?
With its EU tag, Chernobyl Aftermath [PVE | EVENTS] places itself in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.161.198.108:60416.
Getting in
How do I join Chernobyl Aftermath [PVE | EVENTS]?
Either enter client.connect 51.161.198.108:60416 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.