Rust PopulationField survey · Rust servers
Observing 67,907 players 11,753 servers 3,403 with someone on 209 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,290habitat unknownfirst seen 13 Sep 2026

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 8m ago

moddedcarbon

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TrinityRust.com | AU - Dev rank against other Rust servers?

By player hours over the last seven days, TrinityRust.com | AU - Dev places at #15,290, within the top 69% of ranked servers.

How busy is TrinityRust.com | AU - Dev?

The count for TrinityRust.com | AU - Dev stands at 0 players right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on TrinityRust.com | AU - Dev mean?

These are the tags TrinityRust.com | AU - Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include TrinityRust.com | AU - Dev?

On Rust Population, TrinityRust.com | AU - Dev is filed under these lists: Oceania Rust servers, counted and Modded Rust servers, counted. Filter the server list by Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.

Wipe notes

What does wipe day look like on TrinityRust.com | AU - Dev?

Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on TrinityRust.com | AU - Dev?

There is no next wipe to predict: TrinityRust.com | AU - Dev wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 2 days 15 hours ago the current world was made.

Map and rules

Which map does TrinityRust.com | AU - Dev run?

A procedural map of size 4,950 from seed 800530180, generated by the game, is in use on TrinityRust.com | AU - Dev. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on TrinityRust.com | AU - Dev?

Nothing in TrinityRust.com | AU - Dev's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does TrinityRust.com | AU - Dev run?

The setup is Rust network protocol 2635 and build 168909 on Linux for TrinityRust.com | AU - Dev. Steam updates your game automatically, but you need the same protocol to join.

Does TrinityRust.com | AU - Dev run smoothly?

It ran at 32 server fps on average over the last 48 hours, and never went below 32. Entities peaked at 141,645, including buildings, deployables and everything else. The highest memory usage was 5,113 MB. What players experience as lag comes from low fps and a rising entity count.

Is TrinityRust.com | AU - Dev online, and how reliable is it?

Right now, TrinityRust.com | AU - Dev is online. The uptime it reports suggests a restart roughly 2 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is TrinityRust.com | AU - Dev located?

Nothing in the tags says where TrinityRust.com | AU - Dev is, but its name points to Oceania. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 51.161.198.169:28010.

How to join

How do I join TrinityRust.com | AU - Dev?

Open the console with F1 in Rust and enter client.connect 51.161.198.169:28010. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://trinityrust.com/.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.