Rust PopulationField survey · Rust servers
Observing 74,292 players 11,842 servers 3,699 with someone on 224 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,536habitat unknownfirst seen 26 Oct 2026

AggreSSive 10x Night zombies // kits // skin // events // quest

Online 51.195.190.85:25578 checked 8m ago

10x moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#8,536
top 38%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:15 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does AggreSSive 10x Night zombies // kits // skin // events // quest rank against other Rust servers?

Over the past week it ranks #8,536 for player hours, which puts AggreSSive 10x Night zombies // kits // skin // events // quest in the top 38% of all ranked servers.

How busy is AggreSSive 10x Night zombies // kits // skin // events // quest?

Of its 100 slots, AggreSSive 10x Night zombies // kits // skin // events // quest is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on AggreSSive 10x Night zombies // kits // skin // events // quest mean?

What the game's server browser reads from AggreSSive 10x Night zombies // kits // skin // events // quest is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts6 (Group limit): You may team with up to 6 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include AggreSSive 10x Night zombies // kits // skin // events // quest?

AggreSSive 10x Night zombies // kits // skin // events // quest appears among the Rust Population lists that follow: 10x Rust servers: where the population is, Modded Rust servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

Wipe schedule

What does wipe day look like on AggreSSive 10x Night zombies // kits // skin // events // quest?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on AggreSSive 10x Night zombies // kits // skin // events // quest?

Its rhythm cannot be told yet: too few of AggreSSive 10x Night zombies // kits // skin // events // quest's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 2 days 12 hours ago, that is how long the current world has stood.

Settings

Which map does AggreSSive 10x Night zombies // kits // skin // events // quest run?

AggreSSive 10x Night zombies // kits // skin // events // quest uses a map the game generates, procedural, at size 3,950 with seed 654169880. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on AggreSSive 10x Night zombies // kits // skin // events // quest?

You gather at 10x on AggreSSive 10x Night zombies // kits // skin // events // quest, to judge by the name. Up to 6 players can team together. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does AggreSSive 10x Night zombies // kits // skin // events // quest run?

On Linux, AggreSSive 10x Night zombies // kits // skin // events // quest runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does AggreSSive 10x Night zombies // kits // skin // events // quest run smoothly?

In the last 48 hours, it averaged 59 server fps, with a low of 7. Up to 96,107 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,859 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is AggreSSive 10x Night zombies // kits // skin // events // quest online, and how reliable is it?

AggreSSive 10x Night zombies // kits // skin // events // quest is up and running at the moment. The uptime it reports suggests a restart roughly 2 hours ago. It was up 96% of the time over the last 2 full days, 46 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.

Where is AggreSSive 10x Night zombies // kits // skin // events // quest located?

No region is published by AggreSSive 10x Night zombies // kits // skin // events // quest. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 51.195.190.85:25578 is where it lives.

Getting in

How do I join AggreSSive 10x Night zombies // kits // skin // events // quest?

To connect directly, open Rust's console with F1 and type client.connect 51.195.190.85:25578; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts6
Group limit You may team with up to 6 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.