Rust PopulationField survey · Rust servers
Observing 33,246 players 11,617 servers 2,800 with someone on 72 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,373habitat unknownfirst seen 9 Oct 2026

VeryGames.com Rust Server

Online 51.210.79.102:22554 checked 11m ago

moddedoxidepve

Measurements

Players now
0/ 1
0% full
7-day average
0
peak 1
Rank
#11,373
top 51%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0010:0020:0005:00Wiped Tue 27 Oct, 15:34 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
01020304007:0016:0001:0010:0020:0005:00Wiped Tue 27 Oct, 15:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:34 UTC1d ago – – running 0
Mon 26 Oct, 11:25 UTC2d ago 1 – 1.2 days 0
Sun 25 Oct, 13:30 UTC3d ago 1 – 0.9 days 0
Fri 23 Oct, 09:17 UTC5d ago 1 held half 2.2 days 0
Wed 21 Oct, 16:39 UTC7d ago 1 – 1.7 days 0
Mon 19 Oct, 16:32 UTC9d ago 1 halved by day 1 2 days 0
Sat 17 Oct, 12:14 UTC11d ago 1 halved by day 1 2.2 days 0
Sun 11 Oct, 09:18 UTC17d ago 1 halved by day 1 6.1 days 0
Fri 9 Oct, 21:31 UTC19d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does VeryGames.com Rust Server rank against other Rust servers?

The last seven days of player hours place VeryGames.com Rust Server at #11,373, within the top 51% of all ranked servers.

How busy is VeryGames.com Rust Server?

Of its 1 slots, VeryGames.com Rust Server is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 0 players.

Lists and tags

What do the server tags on VeryGames.com Rust Server mean?

What the game's server browser reads from VeryGames.com Rust Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include VeryGames.com Rust Server?

VeryGames.com Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on VeryGames.com Rust Server?

Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on VeryGames.com Rust Server?

No next wipe can be predicted for VeryGames.com Rust Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 38 hours ago the current world was made.

Settings

Which map does VeryGames.com Rust Server run?

A procedural map of size 4,000 from seed 1337, generated by the game, is in use on VeryGames.com Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on VeryGames.com Rust Server?

Nothing in VeryGames.com Rust Server's name says how gather works. The group limit is 8 players, which is the default. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does VeryGames.com Rust Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for VeryGames.com Rust Server. Steam updates your game automatically, but you need the same protocol to join.

Does VeryGames.com Rust Server run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Up to 91,600 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,681 MB. What players experience as lag comes from low fps and a rising entity count.

Is VeryGames.com Rust Server online, and how reliable is it?

You will find VeryGames.com Rust Server online now. The uptime it reports suggests a restart roughly 4 hours ago. Over the last 7 full days, 141 of 168 hours were online, or 84%. On 9 October 2026, Rust Population saw it for the first time.

Where is VeryGames.com Rust Server located?

No region is published by VeryGames.com Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.210.79.102:22554.

Getting in

How do I join VeryGames.com Rust Server?

Either enter client.connect 51.210.79.102:22554 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.