Legion Network | Detroit US | Custom Map
Online NA 51.222.244.171:25575 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Legion Network | Detroit US | Custom Map rank against other Rust servers?
Legion Network | Detroit US | Custom Map ranks #12,636 on seven-day player hours, #1,378 in North America, and sits in the top 57% of all ranked servers.
How busy is Legion Network | Detroit US | Custom Map?
Of its 50 slots, Legion Network | Detroit US | Custom Map is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Legion Network | Detroit US | Custom Map mean?
These are the tags Legion Network | Detroit US | Custom Map publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Legion Network | Detroit US | Custom Map?
Legion Network | Detroit US | Custom Map appears among the Rust Population lists that follow: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe schedule
What is the wipe schedule on Legion Network | Detroit US | Custom Map?
The record holds too few of Legion Network | Detroit US | Custom Map's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 8 days 17 hours ago.
Settings
Which map does Legion Network | Detroit US | Custom Map run?
A procedural map of size 4,000 from seed 1337, generated by the game, is in use on Legion Network | Detroit US | Custom Map. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on Legion Network | Detroit US | Custom Map?
Nothing in Legion Network | Detroit US | Custom Map's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Legion Network | Detroit US | Custom Map run?
Rust network protocol 2635 and build 168909 on Linux is what Legion Network | Detroit US | Custom Map uses. The protocol must match for you to join, and Steam updates it for you.
Does Legion Network | Detroit US | Custom Map run smoothly?
The last 48 hours saw an average of 201 server fps, with 176 as the lowest. Entities peaked at 98,460, including buildings, deployables and everything else. Memory use peaked at 4,111 MB. What players experience as lag comes from low fps and a rising entity count.
Is Legion Network | Detroit US | Custom Map online, and how reliable is it?
Legion Network | Detroit US | Custom Map is up and running at the moment. About 6 days 16 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 21 October 2026.
Where is Legion Network | Detroit US | Custom Map located?
With its NA tag, Legion Network | Detroit US | Custom Map places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.222.244.171:25575.
Getting in
How do I join Legion Network | Detroit US | Custom Map?
Either enter client.connect 51.222.244.171:25575 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/jsSEd8JUn5.