A Shockbyte x Discord Production Rust Server
Online 51.38.155.200:22899 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 13:36 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
Over the past week it ranks #15,284 for player hours, which puts A Shockbyte x Discord Production Rust Server in the top 69% of all ranked servers.
How busy is A Shockbyte x Discord Production Rust Server?
Of its 125 slots, A Shockbyte x Discord Production Rust Server is using 0 right now. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
The game's server browser reads the tags A Shockbyte x Discord Production Rust Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte x Discord Production Rust Server?
These Rust Population lists include A Shockbyte x Discord Production Rust Server: Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on A Shockbyte x Discord Production Rust Server?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on A Shockbyte x Discord Production Rust Server?
The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 12 hours ago the current world was made.
Settings
Which map does A Shockbyte x Discord Production Rust Server run?
A Shockbyte x Discord Production Rust Server uses a map the game generates, procedural, at size 1,500 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on A Shockbyte x Discord Production Rust Server?
The name tells you nothing about gather rates: A Shockbyte x Discord Production Rust Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does A Shockbyte x Discord Production Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte x Discord Production Rust Server. The protocol must match for you to join, and Steam updates it for you.
Does A Shockbyte x Discord Production Rust Server run smoothly?
It ran at 233 server fps on average over the last 48 hours, and never went below 183. Up to 8,206 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,915 MB. What players experience as lag comes from low fps and a rising entity count.
Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?
Right now, A Shockbyte x Discord Production Rust Server is online. About 4 hours ago, it restarted, according to its uptime. It was up 20% of the time over the last 7 full days, 33 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is A Shockbyte x Discord Production Rust Server located?
Nothing published by A Shockbyte x Discord Production Rust Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 51.38.155.200:22899.
Getting in
How do I join A Shockbyte x Discord Production Rust Server?
Either enter client.connect 51.38.155.200:22899 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.