Rust PopulationField survey · Rust servers
Observing 98,401 players 11,879 servers 3,904 with someone on 400 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,341habitat unknownfirst seen 6 Oct 2026

A Shockbyte x Discord Production Rust Server

Online 51.38.155.239:26604 checked 9m ago

Measurements

Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?

The last seven days of player hours place A Shockbyte x Discord Production Rust Server at #15,341, within the top 69% of all ranked servers.

How busy is A Shockbyte x Discord Production Rust Server?

Of its 125 slots, A Shockbyte x Discord Production Rust Server is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on A Shockbyte x Discord Production Rust Server mean?

These are the tags A Shockbyte x Discord Production Rust Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include A Shockbyte x Discord Production Rust Server?

On Rust Population, A Shockbyte x Discord Production Rust Server is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on A Shockbyte x Discord Production Rust Server?

Its rhythm cannot be told yet: too few of A Shockbyte x Discord Production Rust Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 4 hours ago the current world was made.

Settings

Which map does A Shockbyte x Discord Production Rust Server run?

A procedural map of size 1,500 from seed 50000, generated by the game, is in use on A Shockbyte x Discord Production Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on A Shockbyte x Discord Production Rust Server?

The name tells you nothing about gather rates: A Shockbyte x Discord Production Rust Server states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does A Shockbyte x Discord Production Rust Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte x Discord Production Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does A Shockbyte x Discord Production Rust Server run smoothly?

The last 48 hours saw an average of 238 server fps, with 229 as the lowest. Entities peaked at 8,243, including buildings, deployables and everything else. The highest memory usage was 2,447 MB. What players experience as lag comes from low fps and a rising entity count.

Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?

A Shockbyte x Discord Production Rust Server is up and running at the moment. About 3 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 6 October 2026.

Where is A Shockbyte x Discord Production Rust Server located?

Nothing published by A Shockbyte x Discord Production Rust Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.38.155.239:26604.

Getting in

How do I join A Shockbyte x Discord Production Rust Server?

To connect directly, open Rust's console with F1 and type client.connect 51.38.155.239:26604; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players 125 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.