A Shockbyte x Discord Production Rust Server
Online 51.38.155.247:21998 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
The last seven days of player hours place A Shockbyte x Discord Production Rust Server at #15,310, within the top 69% of all ranked servers.
How busy is A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server holds 0 players at the moment, out of 125 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
What the game's server browser reads from A Shockbyte x Discord Production Rust Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): 125 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on A Shockbyte x Discord Production Rust Server?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on A Shockbyte x Discord Production Rust Server?
The force wipe is the only wipe A Shockbyte x Discord Production Rust Server takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days ago, that is how long the current world has stood.
Map and rules
Which map does A Shockbyte x Discord Production Rust Server run?
A procedural map of size 1,500 from seed 50000, generated by the game, is in use on A Shockbyte x Discord Production Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on A Shockbyte x Discord Production Rust Server?
Nothing in A Shockbyte x Discord Production Rust Server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does A Shockbyte x Discord Production Rust Server run?
On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte x Discord Production Rust Server run smoothly?
The last 48 hours saw an average of 238 server fps, with 232 as the lowest. Up to 8,491 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,020 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is A Shockbyte x Discord Production Rust Server online, and how reliable is it?
Right now, A Shockbyte x Discord Production Rust Server is online. Judging by the uptime it reports, the last restart was about 4 hours ago. It was up 49% of the time over the last 7 full days, 82 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is A Shockbyte x Discord Production Rust Server located?
A region is not published by A Shockbyte x Discord Production Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.38.155.247:21998.
Getting in
How do I join A Shockbyte x Discord Production Rust Server?
Either enter client.connect 51.38.155.247:21998 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.