Paul's Test Server
Offline 51.6.180.196:28015 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Paul's Test Server rank against other Rust servers?
The last seven days of player hours place Paul's Test Server at #16,880, within the top 71% of all ranked servers.
How busy is Paul's Test Server?
We have no live count for Paul's Test Server right now. It was last seen 30 days 2 hours ago.
Lists and tags
What do the server tags on Paul's Test Server mean?
The game's server browser reads the tags Paul's Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Paul's Test Server?
These Rust Population lists include Paul's Test Server: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Paul's Test Server?
Too few wipes are on record for Paul's Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 5 hours ago the current world was made.
Map and rules
Which map does Paul's Test Server run?
A procedural map, generated by the game, is in use on Paul's Test Server.
What are the rules and settings on Paul's Test Server?
No gather rate appears in the name of Paul's Test Server. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Paul's Test Server run?
Rust network protocol 2633 and build 165217 on Windows is what Paul's Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Paul's Test Server online, and how reliable is it?
Currently offline, Paul's Test Server was last seen 30 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 27 September 2026.
Where is Paul's Test Server located?
No region is published by Paul's Test Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.6.180.196:28015.
How to join
How do I join Paul's Test Server?
Open the console with F1 in Rust and enter client.connect 51.6.180.196:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.