LinuxGSM
Offline 51.75.67.14:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 09:58 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LinuxGSM rank against other Rust servers?
Over the past week it ranks #15,212 for player hours, which puts LinuxGSM in the top 70% of all ranked servers.
How busy is LinuxGSM?
At this count LinuxGSM is offline, with its last sighting 15 days 4 hours ago.
Lists and tags
What do the server tags on LinuxGSM mean?
What the game's server browser reads from LinuxGSM is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LinuxGSM?
On Rust Population, LinuxGSM is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on LinuxGSM?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on LinuxGSM?
Too few wipes are on record for LinuxGSM to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 15 days 4 hours ago the current world was made.
Map and rules
Which map does LinuxGSM run?
The map on LinuxGSM is procedural, made by the game at size 3,000 from seed 1245719636. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on LinuxGSM?
The name tells you nothing about gather rates: LinuxGSM states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does LinuxGSM run?
The setup is Rust network protocol 2634 and build 167781 on Linux for LinuxGSM. The protocol must match for you to join, and Steam updates it for you.
Is LinuxGSM online, and how reliable is it?
Offline at the moment, LinuxGSM was last seen 15 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 28 September 2026, Rust Population saw it for the first time.
Where is LinuxGSM located?
No region is published by LinuxGSM. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.75.67.14:28015 is where it lives.
How to join
How do I join LinuxGSM?
Either enter client.connect 51.75.67.14:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.