Rust PopulationField survey · Rust servers
Observing 57,954 players 11,720 servers 3,334 with someone on 174 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,338EUfirst seen 15 Sep 2026

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

trio biweekly wipes moddedcarbon

Measurements

Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #2562 in EU
Last wipe
10d ago
biweekly schedule
Next wipe
3d 13h
Mon 2 Nov, 00:08 UTC
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #520 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 00:08 UTC, in 3d 13h. Its biweekly schedule tag · low confidence

1
wipe-day peak
players, last three wipes

Coming wipes

3d 13h
Mon 2 Nov, 00:08 UTC
7d 8h
Thu 5 Nov, 19:00 UTC
FW
17d 13h
Mon 16 Nov, 00:08 UTC
31d 13h
Mon 30 Nov, 00:08 UTC
35d 8h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does CSE Network | Rust | DEV rank against other Rust servers?

On player hours over the last seven days CSE Network | Rust | DEV is #15,338, #2,562 in Europe, placing it in the top 69% of ranked servers. It places #520 among servers of the trio kind.

How busy is CSE Network | Rust | DEV?

We have no live count for CSE Network | Rust | DEV right now. It was last seen 5 days 22 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on CSE Network | Rust | DEV mean?

What the game's server browser reads from CSE Network | Rust | DEV is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts3 (Group limit): The team limit is 3; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include CSE Network | Rust | DEV?

These Rust Population lists include CSE Network | Rust | DEV: Rust servers in Europe, Modded Rust servers, counted and Trio Rust servers. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on CSE Network | Rust | DEV?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 19 hours in.

What is the wipe schedule on CSE Network | Rust | DEV?

Its tag sets the prediction: too few of CSE Network | Rust | DEV's wipes are on record to confirm the schedule. On Monday 2 November at 00:08 UTC its next wipe is due. Counted from 10 days 10 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does CSE Network | Rust | DEV run?

CSE Network | Rust | DEV uses a map the game generates: procedural.

What are the rules and settings on CSE Network | Rust | DEV?

No gather rate appears in the name of CSE Network | Rust | DEV. The cap on groups is 3 players (trio). You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does CSE Network | Rust | DEV run?

Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV uses. Steam updates your game automatically, but you need the same protocol to join.

Is CSE Network | Rust | DEV online, and how reliable is it?

Offline at the moment, CSE Network | Rust | DEV was last seen 5 days 22 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. The first sighting by Rust Population was on 15 September 2026.

Where is CSE Network | Rust | DEV located?

By its EU tag, CSE Network | Rust | DEV says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.83.197.88:28015.

Getting in

How do I join CSE Network | Rust | DEV?

Open the console with F1 in Rust and enter client.connect 51.83.197.88:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts3
Group limit The team limit is 3.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.