CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU, and #520 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 00:08 UTC, in 3d 13h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CSE Network | Rust | DEV rank against other Rust servers?
On player hours over the last seven days CSE Network | Rust | DEV is #15,338, #2,562 in Europe, placing it in the top 69% of ranked servers. It places #520 among servers of the trio kind.
How busy is CSE Network | Rust | DEV?
We have no live count for CSE Network | Rust | DEV right now. It was last seen 5 days 22 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on CSE Network | Rust | DEV mean?
What the game's server browser reads from CSE Network | Rust | DEV is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts3 (Group limit): The team limit is 3; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): Its place in the server browser is under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include CSE Network | Rust | DEV?
These Rust Population lists include CSE Network | Rust | DEV: Rust servers in Europe, Modded Rust servers, counted and Trio Rust servers. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on CSE Network | Rust | DEV?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 19 hours in.
What is the wipe schedule on CSE Network | Rust | DEV?
Its tag sets the prediction: too few of CSE Network | Rust | DEV's wipes are on record to confirm the schedule. On Monday 2 November at 00:08 UTC its next wipe is due. Counted from 10 days 10 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does CSE Network | Rust | DEV run?
CSE Network | Rust | DEV uses a map the game generates: procedural.
What are the rules and settings on CSE Network | Rust | DEV?
No gather rate appears in the name of CSE Network | Rust | DEV. The cap on groups is 3 players (trio). You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does CSE Network | Rust | DEV run?
Rust network protocol 2635 and build 168909 on Linux is what CSE Network | Rust | DEV uses. Steam updates your game automatically, but you need the same protocol to join.
Is CSE Network | Rust | DEV online, and how reliable is it?
Offline at the moment, CSE Network | Rust | DEV was last seen 5 days 22 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. The first sighting by Rust Population was on 15 September 2026.
Where is CSE Network | Rust | DEV located?
By its EU tag, CSE Network | Rust | DEV says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 51.83.197.88:28015.
Getting in
How do I join CSE Network | Rust | DEV?
Open the console with F1 in Rust and enter client.connect 51.83.197.88:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.