4Netplayers Rust Server
Online 51.83.238.197:28100 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC11d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC17d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC24d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server places at #15,335, within the top 69% of ranked servers.
How busy is 4Netplayers Rust Server?
The count reads 0 players on 4Netplayers Rust Server, which has 10 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers Rust Server?
4Netplayers Rust Server appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
The busiest point of its recent wipes averaged 1 players. 18 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on 4Netplayers Rust Server?
Irregular times are when 4Netplayers Rust Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 11 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, made by the game at size 4,000 from seed 15867623. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does 4Netplayers Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers Rust Server. Steam updates your game automatically, but you need the same protocol to join.
Does 4Netplayers Rust Server run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 91,494 entities were present, counting buildings, deployables and everything else. Up to 2,827 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is 4Netplayers Rust Server online, and how reliable is it?
4Netplayers Rust Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 23 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 51.83.238.197:28100 is where it lives.
How to join
How do I join 4Netplayers Rust Server?
To connect directly, open Rust's console with F1 and type client.connect 51.83.238.197:28100; or press Launch Rust on this page and Steam opens Rust and joins for you.