Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rusty Zombie 4Netplayers rank against other Rust servers?
By player hours over the last seven days, Rusty Zombie 4Netplayers places at #15,478, within the top 70% of ranked servers. It places #616 among servers of the quad kind.
How busy is Rusty Zombie 4Netplayers?
At this count Rusty Zombie 4Netplayers is offline, with its last sighting 41 days 3 hours ago.
Tags
What do the server tags on Rusty Zombie 4Netplayers mean?
These are the tags Rusty Zombie 4Netplayers publishes, as read by the game's server browser: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): The server has 10 slots; ts4 (Group limit): You may team with up to 4 players; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^s (Softcore): This is Facepunch's easier mode, where death leaves you part of your inventory; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rusty Zombie 4Netplayers?
Rusty Zombie 4Netplayers appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Wipe schedule
What is the wipe schedule on Rusty Zombie 4Netplayers?
Its rhythm cannot be told yet: too few of Rusty Zombie 4Netplayers's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 6 hours ago the current world was made.
Map and rules
Which map does Rusty Zombie 4Netplayers run?
The map on Rusty Zombie 4Netplayers is procedural, made by the game at size 4,500 from seed 526772873. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rusty Zombie 4Netplayers?
Nothing in Rusty Zombie 4Netplayers's name says how gather works. 4 is the most a group can hold (quad). This server runs softcore, Facepunch's lighter mode, where some loot is kept. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rusty Zombie 4Netplayers run?
Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers uses. The protocol must match for you to join, and Steam updates it for you.
Is Rusty Zombie 4Netplayers online, and how reliable is it?
We last saw Rusty Zombie 4Netplayers 41 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Rusty Zombie 4Netplayers located?
A region is not published by Rusty Zombie 4Netplayers. Rust Population does not look up where the machine stands; it shows where the server says it is. 51.83.238.216:29200 is where it lives.
Getting in
How do I join Rusty Zombie 4Netplayers?
Either enter client.connect 51.83.238.216:29200 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.