4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #627 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers.The.special.forces rank against other Rust servers?
Over the past week it ranks #15,341 for player hours, which puts 4Netplayers.The.special.forces in the top 69% of all ranked servers. It places #627 among servers of the quad kind.
How busy is 4Netplayers.The.special.forces?
We have no live count for 4Netplayers.The.special.forces right now. It was last seen 3 days 17 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on 4Netplayers.The.special.forces mean?
The game's server browser reads the tags 4Netplayers.The.special.forces publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): The server has 10 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers.The.special.forces?
4Netplayers.The.special.forces appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on 4Netplayers.The.special.forces?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 4Netplayers.The.special.forces?
Too few wipes are on record for 4Netplayers.The.special.forces to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 13 days 19 hours ago.
Map and rules
Which map does 4Netplayers.The.special.forces run?
The map on 4Netplayers.The.special.forces is procedural, made by the game at size 4,500 from seed 1382625960. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers.The.special.forces?
No gather rate appears in the name of 4Netplayers.The.special.forces. A group can hold 4 players at most (quad). softcore is what it runs, Facepunch's lighter mode, where some loot is kept. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers.The.special.forces run?
On Linux, 4Netplayers.The.special.forces runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is 4Netplayers.The.special.forces online, and how reliable is it?
Currently offline, 4Netplayers.The.special.forces was last seen 3 days 17 hours ago. Over the last 7 full days, 85 of 168 hours were online, or 51%. The first sighting by Rust Population was on 15 September 2026.
Where is 4Netplayers.The.special.forces located?
No region is published by 4Netplayers.The.special.forces. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.89.152.8:32600.
How to join
How do I join 4Netplayers.The.special.forces?
To connect directly, open Rust's console with F1 and type client.connect 51.89.152.8:32600; or press Launch Rust on this page and Steam opens Rust and joins for you.