4Netplayers MrWolfCommunity
Offline 51.89.172.53:27200 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 03:26 UTC3d ago | 2 | – | running | 0 |
| Tue 6 Oct, 13:18 UTC23d ago | 2 | halved by day 10 | 19.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers MrWolfCommunity rank against other Rust servers?
Over the past week it ranks #12,152 for player hours, which puts 4Netplayers MrWolfCommunity in the top 54% of all ranked servers.
How busy is 4Netplayers MrWolfCommunity?
We have no live count for 4Netplayers MrWolfCommunity right now. It was last seen 2 days 1 hours ago. Seven days of counting give an average of 0 players and a peak of 2.
Lists and tags
What do the server tags on 4Netplayers MrWolfCommunity mean?
What the game's server browser reads from 4Netplayers MrWolfCommunity is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers MrWolfCommunity?
On Rust Population, 4Netplayers MrWolfCommunity is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on 4Netplayers MrWolfCommunity?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 36 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 10 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on 4Netplayers MrWolfCommunity?
Once a month 4Netplayers MrWolfCommunity wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 3 days 14 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does 4Netplayers MrWolfCommunity run?
A procedural map of size 3,750 from seed 1173896604, generated by the game, is in use on 4Netplayers MrWolfCommunity. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 4Netplayers MrWolfCommunity?
Nothing in 4Netplayers MrWolfCommunity's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does 4Netplayers MrWolfCommunity run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers MrWolfCommunity. The protocol must match for you to join, and Steam updates it for you.
Is 4Netplayers MrWolfCommunity online, and how reliable is it?
Currently offline, 4Netplayers MrWolfCommunity was last seen 2 days 1 hours ago. Over the last 7 full days, 120 of 168 hours were online, or 71%. On 6 October 2026, Rust Population saw it for the first time.
Where is 4Netplayers MrWolfCommunity located?
Nothing published by 4Netplayers MrWolfCommunity states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 51.89.172.53:27200 is where it lives.
Getting in
How do I join 4Netplayers MrWolfCommunity?
Open the console with F1 in Rust and enter client.connect 51.89.172.53:27200. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.