4Netplayers Rust Server No Decay, The Goodolddayz
Online 51.89.217.141:22900 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:09 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server No Decay, The Goodolddayz rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server No Decay, The Goodolddayz at #7,637, within the top 34% of all ranked servers.
How busy is 4Netplayers Rust Server No Decay, The Goodolddayz?
4Netplayers Rust Server No Decay, The Goodolddayz holds 1 players at the moment, out of 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on 4Netplayers Rust Server No Decay, The Goodolddayz mean?
What the game's server browser reads from 4Netplayers Rust Server No Decay, The Goodolddayz is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers Rust Server No Decay, The Goodolddayz?
4Netplayers Rust Server No Decay, The Goodolddayz appears among the Rust Population lists that follow: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server No Decay, The Goodolddayz?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on 4Netplayers Rust Server No Decay, The Goodolddayz?
Too few wipes are on record for 4Netplayers Rust Server No Decay, The Goodolddayz to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 22 hours ago, that is how long the current world has stood.
Map and rules
Which map does 4Netplayers Rust Server No Decay, The Goodolddayz run?
4Netplayers Rust Server No Decay, The Goodolddayz uses a map the game generates, procedural, at size 4,000 with seed 1234567890. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Rust Server No Decay, The Goodolddayz?
Nothing in 4Netplayers Rust Server No Decay, The Goodolddayz's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does 4Netplayers Rust Server No Decay, The Goodolddayz run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server No Decay, The Goodolddayz uses. Steam updates your game automatically, but you need the same protocol to join.
Does 4Netplayers Rust Server No Decay, The Goodolddayz run smoothly?
The last 48 hours saw an average of 30 server fps, with 27 as the lowest. The entity count reached 90,198: buildings, deployables and all other objects. Up to 2,970 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is 4Netplayers Rust Server No Decay, The Goodolddayz online, and how reliable is it?
Right now, 4Netplayers Rust Server No Decay, The Goodolddayz is online. About 4 days 1 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is 4Netplayers Rust Server No Decay, The Goodolddayz located?
A region is not published by 4Netplayers Rust Server No Decay, The Goodolddayz. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.89.217.141:22900.
Getting in
How do I join 4Netplayers Rust Server No Decay, The Goodolddayz?
To connect directly, open Rust's console with F1 and type client.connect 51.89.217.141:22900; or press Launch Rust on this page and Steam opens Rust and joins for you.