Rust PopulationField survey · Rust servers
Observing 71,129 players 11,757 servers 3,435 with someone on 212 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 6,917habitat unknownfirst seen 13 Sep 2026

[EU] SINMAS STAGING Livestock

Online 54.36.179.224:28015 checked 9m ago

vanillamoddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#6,917
top 31%
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75100:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Wed 28 Oct, 10:59 UTCWIPEWiped Thu 29 Oct, 11:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:26 UTC11h ago – – running 0
Wed 28 Oct, 10:59 UTC1d ago – – – 0
Tue 27 Oct, 15:03 UTC2d ago 1 – 0.8 days 0
Sun 18 Oct, 18:59 UTC11d ago 0 – 8.8 days 0
Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
Thu 24 Sep, 18:08 UTC35d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC42d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [EU] SINMAS STAGING Livestock rank against other Rust servers?

By player hours over the last seven days, [EU] SINMAS STAGING Livestock places at #6,917, within the top 31% of ranked servers.

How busy is [EU] SINMAS STAGING Livestock?

The count reads 0 players on [EU] SINMAS STAGING Livestock, which has 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 12:00 UTC stands out: it averaged 0 players.

Lists and tags

What do the server tags on [EU] SINMAS STAGING Livestock mean?

What the game's server browser reads from [EU] SINMAS STAGING Livestock is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2636 (Protocol): To join, your game must match protocol 2636; cs169635 (Build): Game build: 169635; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include [EU] SINMAS STAGING Livestock?

These Rust Population lists include [EU] SINMAS STAGING Livestock: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on [EU] SINMAS STAGING Livestock?

The busiest point of its recent wipes averaged 1 players. Peak came 3 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In those that did not hold, the fall below half came by day 3.

What is the wipe schedule on [EU] SINMAS STAGING Livestock?

No next wipe can be predicted for [EU] SINMAS STAGING Livestock, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 hours ago.

Map and rules

Which map does [EU] SINMAS STAGING Livestock run?

[EU] SINMAS STAGING Livestock uses a map the game generates, procedural, at size 3,400 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on [EU] SINMAS STAGING Livestock?

The name tells you nothing about gather rates: [EU] SINMAS STAGING Livestock states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does [EU] SINMAS STAGING Livestock run?

The setup is Rust network protocol 2636 and build 169635 on Linux for [EU] SINMAS STAGING Livestock. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EU] SINMAS STAGING Livestock run smoothly?

The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 85,000, including buildings, deployables and everything else. Memory use peaked at 2,396 MB. What players experience as lag comes from low fps and a rising entity count.

Is [EU] SINMAS STAGING Livestock online, and how reliable is it?

You will find [EU] SINMAS STAGING Livestock online now. The uptime it reports suggests a restart roughly 9 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is [EU] SINMAS STAGING Livestock located?

No region tag comes from [EU] SINMAS STAGING Livestock, but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 54.36.179.224:28015.

How to join

How do I join [EU] SINMAS STAGING Livestock?

Open the console with F1 in Rust and enter client.connect 54.36.179.224:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://sinmas.eu.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmvanilla,cs169635,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2636
Protocol To join, your game must match protocol 2636.
cs169635
Build Game build: 169635.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.