Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Todd's Testing Ground rank against other Rust servers?
On player hours over the last seven days Todd's Testing Ground is #7,530, #2,043 in Europe, placing it in the top 34% of ranked servers.
How busy is Todd's Testing Ground?
The count reads 0 players on Todd's Testing Ground, which has 20 slots. We counted an average of 0 players in the past week, with 1 at the busiest. In the last 48 hours the peak hour came at 07:00 UTC, averaging 1 players.
Tags
What do the server tags on Todd's Testing Ground mean?
These are the tags Todd's Testing Ground publishes, as read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Todd's Testing Ground?
Todd's Testing Ground appears among the Rust Population lists that follow: Rust servers in Europe and Modded Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on Todd's Testing Ground?
Its rhythm cannot be told yet: too few of Todd's Testing Ground's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 hours ago.
Settings
Which map does Todd's Testing Ground run?
The map on Todd's Testing Ground is procedural, made by the game at size 4,500 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on Todd's Testing Ground?
No gather rate appears in the name of Todd's Testing Ground. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Todd's Testing Ground run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Todd's Testing Ground. Your game needs the same protocol to join; Steam takes care of updating it.
Does Todd's Testing Ground run smoothly?
It ran at 53 server fps on average over the last 48 hours, and never went below 11. Entities peaked at 116,153, including buildings, deployables and everything else. Up to 4,451 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Todd's Testing Ground online, and how reliable is it?
Right now, Todd's Testing Ground is online. About 23 hours ago, it restarted, according to its uptime. Over the last 7 full days, 133 of 168 hours were online, or 79%. On 12 October 2026, Rust Population saw it for the first time.
Where is Todd's Testing Ground located?
By its EU tag, Todd's Testing Ground says it is in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 54.38.78.147:28015.
How to join
How do I join Todd's Testing Ground?
Either enter client.connect 54.38.78.147:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.