US Testing Server
Online NA 54.39.102.131:21015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:30 UTC14d ago | 0 | – | running | 0 |
| Wed 14 Oct, 21:21 UTC15d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 13:30 UTC15d ago | 0 | – | 0.3 days | 0 |
| Tue 13 Oct, 13:21 UTC16d ago | 0 | – | 1 days | 0 |
| Tue 13 Oct, 01:44 UTC17d ago | 0 | – | 0.5 days | 0 |
| Sat 26 Sep, 20:50 UTC33d ago | 0 | – | 16.2 days | 0 |
| Fri 25 Sep, 23:26 UTC34d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does US Testing Server rank against other Rust servers?
On player hours over the last seven days US Testing Server is #15,269, #1,496 in North America, placing it in the top 69% of ranked servers.
How busy is US Testing Server?
The count for US Testing Server stands at 0 players right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on US Testing Server mean?
These are the tags US Testing Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US Testing Server?
These Rust Population lists include US Testing Server: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on US Testing Server?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on US Testing Server?
No next wipe can be predicted for US Testing Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 14 days 4 hours ago the current world was made.
Map and rules
Which map does US Testing Server run?
A procedural map of size 1,024 from seed 1337, generated by the game, is in use on US Testing Server. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named CraggyIsland.
What are the rules and settings on US Testing Server?
The name tells you nothing about gather rates: US Testing Server states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does US Testing Server run?
On Windows, US Testing Server runs Rust network protocol 2634 and build 167584. Steam updates your game automatically, but you need the same protocol to join.
Does US Testing Server run smoothly?
In the last 48 hours, it averaged 20 server fps, with a low of 18. Up to 2,909 entities were present, counting buildings, deployables and everything else. The highest memory usage was 632 MB. Players feel lag when fps is low and the entity count climbs.
Is US Testing Server online, and how reliable is it?
Right now, US Testing Server is online. About 14 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 25 September 2026.
Where is US Testing Server located?
The NA tag is how US Testing Server places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 54.39.102.131:21015.
How to join
How do I join US Testing Server?
To connect directly, open Rust's console with F1 and type client.connect 54.39.102.131:21015; or press Launch Rust on this page and Steam opens Rust and joins for you.