Rust PopulationField survey · Rust servers
Observing 51,920 players 11,693 servers 3,092 with someone on 107 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,284NAfirst seen 26 Sep 2026

US Testing Server

Online NA 54.39.102.131:22015 checked 11m ago

moddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak –
Rank
#15,284
top 69% · #1496 in NA
Last wipe
8h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
0123403:0012:0022:0006:0015:0000:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
0510152003:0012:0022:0006:0015:0000:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct10 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:00 UTC8h ago – – running 0
Thu 22 Oct, 18:00 UTC7d ago 0 – 7 days 0
Thu 15 Oct, 23:30 UTC14d ago 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC17d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC32d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC33d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does US Testing Server rank against other Rust servers?

Seven-day player hours put US Testing Server at #15,284, or #1,496 in North America, inside the top 69% of all ranked servers.

How busy is US Testing Server?

US Testing Server is carrying 0 players as of this count. We counted 0 players on average across the past week.

Tags

What do the server tags on US Testing Server mean?

The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include US Testing Server?

On Rust Population, US Testing Server is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on US Testing Server?

The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on US Testing Server?

There is no next wipe to predict: US Testing Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 8 hours ago.

Map and rules

Which map does US Testing Server run?

The map on US Testing Server is procedural, made by the game at size 1,024 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is CraggyIsland.

What are the rules and settings on US Testing Server?

No gather rate appears in the name of US Testing Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does US Testing Server run?

The setup is Rust network protocol 2634 and build 167584 on Windows for US Testing Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does US Testing Server run smoothly?

It ran at 20 server fps on average over the last 48 hours, and never went below 19. Up to 2,991 entities were present, counting buildings, deployables and everything else. Memory use peaked at 711 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is US Testing Server online, and how reliable is it?

US Testing Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.

Where is US Testing Server located?

With its NA tag, US Testing Server places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 54.39.102.131:22015.

Getting in

How do I join US Testing Server?

To connect directly, open Rust's console with F1 and type client.connect 54.39.102.131:22015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players You can join up to 0 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167584
Build The game build is 167584.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.