US Testing Server
Online NA 54.39.102.131:22015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:00 UTC8h ago | – | – | running | 0 |
| Thu 22 Oct, 18:00 UTC7d ago | 0 | – | 7 days | 0 |
| Thu 15 Oct, 23:30 UTC14d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC17d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC33d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does US Testing Server rank against other Rust servers?
Seven-day player hours put US Testing Server at #15,284, or #1,496 in North America, inside the top 69% of all ranked servers.
How busy is US Testing Server?
US Testing Server is carrying 0 players as of this count. We counted 0 players on average across the past week.
Tags
What do the server tags on US Testing Server mean?
The game's server browser reads the tags US Testing Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US Testing Server?
On Rust Population, US Testing Server is filed under these lists: Modded Rust servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on US Testing Server?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on US Testing Server?
There is no next wipe to predict: US Testing Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 8 hours ago.
Map and rules
Which map does US Testing Server run?
The map on US Testing Server is procedural, made by the game at size 1,024 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is CraggyIsland.
What are the rules and settings on US Testing Server?
No gather rate appears in the name of US Testing Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does US Testing Server run?
The setup is Rust network protocol 2634 and build 167584 on Windows for US Testing Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does US Testing Server run smoothly?
It ran at 20 server fps on average over the last 48 hours, and never went below 19. Up to 2,991 entities were present, counting buildings, deployables and everything else. Memory use peaked at 711 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is US Testing Server online, and how reliable is it?
US Testing Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 6 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 26 September 2026.
Where is US Testing Server located?
With its NA tag, US Testing Server places itself in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 54.39.102.131:22015.
Getting in
How do I join US Testing Server?
To connect directly, open Rust's console with F1 and type client.connect 54.39.102.131:22015; or press Launch Rust on this page and Steam opens Rust and joins for you.