US Testing Server
Online NA 54.39.102.131:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 01:31 UTC14d ago | 0 | – | running | 0 |
| Thu 15 Oct, 09:31 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 17:31 UTC15d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 01:31 UTC16d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:45 UTC17d ago | 0 | – | 1 days | 0 |
| Sun 27 Sep, 05:22 UTC32d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC33d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC33d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does US Testing Server rank against other Rust servers?
Seven-day player hours put US Testing Server at #15,284, or #1,496 in North America, inside the top 69% of all ranked servers.
How busy is US Testing Server?
You'll find 0 players on US Testing Server at the moment. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on US Testing Server mean?
These are the tags US Testing Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; NA (North America): Its place in the server browser is under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US Testing Server?
These Rust Population lists include US Testing Server: Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on US Testing Server?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on US Testing Server?
There is no next wipe to predict: US Testing Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 14 days ago the current world was made.
Settings
Which map does US Testing Server run?
A procedural map of size 3,700 from seed 1337, generated by the game, is in use on US Testing Server. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.
What are the rules and settings on US Testing Server?
No gather rate appears in the name of US Testing Server. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does US Testing Server run?
The setup is Rust network protocol 2634 and build 167584 on Windows for US Testing Server. The protocol must match for you to join, and Steam updates it for you.
Does US Testing Server run smoothly?
In the last 48 hours, it averaged 20 server fps, with a low of 20. The entity count reached 69,605: buildings, deployables and all other objects. Memory use peaked at 2,225 MB. What players experience as lag comes from low fps and a rising entity count.
Is US Testing Server online, and how reliable is it?
US Testing Server is up and running at the moment. The uptime it reports suggests a restart roughly 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 25 September 2026.
Where is US Testing Server located?
By its NA tag, US Testing Server says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 54.39.102.131:28015 is where it lives.
How to join
How do I join US Testing Server?
To connect directly, open Rust's console with F1 and type client.connect 54.39.102.131:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.