Rust PopulationField survey · Rust servers
Observing 102,455 players 11,892 servers 3,980 with someone on 459 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,289habitat unknownfirst seen 2 Oct 2026

Matt's Rust

Online 54.39.51.107:30000 checked 13m ago

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Matt's Rust rank against other Rust servers?

The last seven days of player hours place Matt's Rust at #15,289, within the top 69% of all ranked servers.

How busy is Matt's Rust?

Of its 40 slots, Matt's Rust is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Matt's Rust mean?

The game's server browser reads the tags Matt's Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Matt's Rust?

On Rust Population, Matt's Rust is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Matt's Rust?

Its rhythm cannot be told yet: too few of Matt's Rust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 17 hours ago, that is how long the current world has stood.

Map and rules

Which map does Matt's Rust run?

A procedural map of size 3,000 from seed 1679882896, generated by the game, is in use on Matt's Rust. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Matt's Rust?

Nothing in Matt's Rust's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Matt's Rust run?

The setup is Rust network protocol 2634 and build 167781 on Linux for Matt's Rust. Your game needs the same protocol to join; Steam takes care of updating it.

Does Matt's Rust run smoothly?

In the last 48 hours, it averaged 182 server fps, with a low of 157. The entity count reached 45,731: buildings, deployables and all other objects. The highest memory usage was 2,434 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Matt's Rust online, and how reliable is it?

Right now, Matt's Rust is online. Judging by the uptime it reports, the last restart was about 8 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 2 October 2026.

Where is Matt's Rust located?

Nothing published by Matt's Rust states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 54.39.51.107:30000 is where it lives.

How to join

How do I join Matt's Rust?

To connect directly, open Rust's console with F1 and type client.connect 54.39.51.107:30000; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players The server has 40 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.