RustCraft PVE
Online 58.96.38.211:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:58 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustCraft PVE rank against other Rust servers?
The last seven days of player hours place RustCraft PVE at #3,510, within the top 16% of all ranked servers.
How busy is RustCraft PVE?
Of its 50 slots, RustCraft PVE is using 2 right now. Seven days of counting give an average of 1 players and a peak of 4. In the last 48 hours the peak hour came at 01:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on RustCraft PVE mean?
The game's server browser reads the tags RustCraft PVE publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustCraft PVE?
RustCraft PVE appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustCraft PVE?
Averaged over recent wipes, 2 players were counted at the busiest point. 4 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RustCraft PVE?
Once a month RustCraft PVE wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 3 hours ago the current world was made.
Map and rules
Which map does RustCraft PVE run?
The map on RustCraft PVE is procedural, made by the game at size 5,000 from seed 1922716. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustCraft PVE?
No gather rate appears in the name of RustCraft PVE. Eight players per group is the default, and it applies here. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustCraft PVE run?
The setup is Rust network protocol 2635 and build 168909 on Windows for RustCraft PVE. The protocol must match for you to join, and Steam updates it for you.
Does RustCraft PVE run smoothly?
In the last 48 hours, it averaged 51 server fps, with a low of 29. Entities peaked at 176,212, including buildings, deployables and everything else. Up to 12,779 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RustCraft PVE online, and how reliable is it?
You will find RustCraft PVE online now. The uptime it reports suggests a restart roughly 42 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is RustCraft PVE located?
No region is published by RustCraft PVE. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 58.96.38.211:28015.
Getting in
How do I join RustCraft PVE?
Either enter client.connect 58.96.38.211:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.