SW
Offline 59.3.78.126:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 15:57 UTC38d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SW rank against other Rust servers?
The last seven days of player hours place SW at #15,502, within the top – of all ranked servers.
How busy is SW?
SW is offline at this count; we last saw it 38 days 18 hours ago.
Lists and tags
What do the server tags on SW mean?
What the game's server browser reads from SW is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs164924 (Build): This server runs game build 164924; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include SW?
On Rust Population, SW is filed under these lists: Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Wipe notes
What does wipe day look like on SW?
The busiest point of its recent wipes averaged 0 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on SW?
Too few wipes are on record for SW to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 38 days 18 hours ago the current world was made.
Map and rules
Which map does SW run?
SW uses a map the game generates, procedural, at size 4,250 with seed 1726139721. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on SW?
No gather rate appears in the name of SW. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does SW run?
Rust network protocol 2633 and build 164924 on Windows is what SW uses. Steam updates your game automatically, but you need the same protocol to join.
Is SW online, and how reliable is it?
We last saw SW 38 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 September 2026.
Where is SW located?
No region is published by SW. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 59.3.78.126:28015.
How to join
How do I join SW?
Either enter client.connect 59.3.78.126:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.