Jack's Private Server
Offline 60.227.37.103:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Jack's Private Server rank against other Rust servers?
By player hours over the last seven days, Jack's Private Server places at #15,454, within the top 65% of ranked servers.
How busy is Jack's Private Server?
Jack's Private Server is offline at this count; we last saw it 28 days 9 hours ago.
Tags
What do the server tags on Jack's Private Server mean?
These are the tags Jack's Private Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Jack's Private Server?
On Rust Population, Jack's Private Server is filed under these lists: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Jack's Private Server?
The record holds too few of Jack's Private Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 28 days 10 hours ago, that is how long the current world has stood.
Map and rules
Which map does Jack's Private Server run?
A procedural map, generated by the game, is in use on Jack's Private Server.
What are the rules and settings on Jack's Private Server?
Nothing in Jack's Private Server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Jack's Private Server run?
Rust network protocol 2633 and build 165217 on Windows is what Jack's Private Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Jack's Private Server online, and how reliable is it?
Offline at the moment, Jack's Private Server was last seen 28 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 30 September 2026.
Where is Jack's Private Server located?
A region is not published by Jack's Private Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 60.227.37.103:28015.
How to join
How do I join Jack's Private Server?
To connect directly, open Rust's console with F1 and type client.connect 60.227.37.103:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.