地图生成
Offline EA 60.4.9.81:27015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Sunday 1 November, 02:38 UTC, in 3d 5h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 地图生成 rank against other Rust servers?
Seven-day player hours put 地图生成 at #12,684, or #476 in Asia, inside the top – of all ranked servers.
How busy is 地图生成?
We have no live count for 地图生成 right now. It was last seen 44 days 12 hours ago.
Lists and tags
What do the server tags on 地图生成 mean?
What the game's server browser reads from 地图生成 is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 地图生成?
On Rust Population, 地图生成 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe schedule
What is the wipe schedule on 地图生成?
The next wipe for 地图生成 is estimated from weekly: 7 days after its last wipe. On Sunday 1 November at 02:38 UTC its next wipe is due. The world it runs now dates from 45 days 18 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
Which map does 地图生成 run?
A procedural map, generated by the game, is in use on 地图生成.
What are the rules and settings on 地图生成?
Nothing in 地图生成's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 地图生成 run?
Rust network protocol 2633 and build 163493 on Windows is what 地图生成 uses. Steam updates your game automatically, but you need the same protocol to join.
Is 地图生成 online, and how reliable is it?
We last saw 地图生成 44 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is 地图生成 located?
The EA tag is how 地图生成 places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 60.4.9.81:27015.
How to join
How do I join 地图生成?
Either enter client.connect 60.4.9.81:27015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.