Rust PopulationField survey · Rust servers
Observing 33,003 players 11,659 servers 2,823 with someone on 78 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,900habitat unknownfirst seen 14 Sep 2026

Local_Offline_Server

Offline 61.239.238.181:28015 checked 44d ago

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#12,900
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Local_Offline_Server rank against other Rust servers?

The last seven days of player hours place Local_Offline_Server at #12,900, within the top – of all ranked servers.

How busy is Local_Offline_Server?

Local_Offline_Server is offline at this count; we last saw it 44 days 15 hours ago.

Lists and tags

What do the server tags on Local_Offline_Server mean?

The game's server browser reads the tags Local_Offline_Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Local_Offline_Server?

On Rust Population, Local_Offline_Server is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Local_Offline_Server?

Its rhythm cannot be told yet: too few of Local_Offline_Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 44 days 19 hours ago.

Settings

Which map does Local_Offline_Server run?

A procedural map, generated by the game, is in use on Local_Offline_Server.

What are the rules and settings on Local_Offline_Server?

No gather rate appears in the name of Local_Offline_Server. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it under Community: it is a community server. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does Local_Offline_Server run?

Rust network protocol 2633 and build 163794 on Windows is what Local_Offline_Server uses. Steam updates your game automatically, but you need the same protocol to join.

Is Local_Offline_Server online, and how reliable is it?

Offline at the moment, Local_Offline_Server was last seen 44 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 14 September 2026, Rust Population saw it for the first time.

Where is Local_Offline_Server located?

A region is not published by Local_Offline_Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 61.239.238.181:28015 is where it lives.

Getting in

How do I join Local_Offline_Server?

To connect directly, open Rust's console with F1 and type client.connect 61.239.238.181:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players The server has 1 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.