Rust PopulationField survey · Rust servers
Observing 40,809 players 11,626 servers 2,991 with someone on 88 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,074habitat unknownfirst seen 20 Sep 2026

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 8m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#13,074
top 59%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC33d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC37d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS rank against other Rust servers?

Over the past week it ranks #13,074 for player hours, which puts ERA AIM TRAINING | FFA | 1V1 | AIMBOTS in the top 59% of all ranked servers.

How busy is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Of its 50 slots, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 08:00 UTC, averaging 0 players.

Lists and tags

What do the server tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS mean?

These are the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

These Rust Population lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers, counted and Rust aim training servers, counted live. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. In 67% of recent wipes, half the peak was held until the next wipe. By day 3 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Irregular times are when ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 9 hours ago.

Settings

Which map does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

The map on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is procedural, made by the game at size 6,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Nothing in ERA AIM TRAINING | FFA | 1V1 | AIMBOTS's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

The setup is Rust network protocol 2635 and build 168909 on Linux for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Your game needs the same protocol to join; Steam takes care of updating it.

Does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run smoothly?

In the last 48 hours, it averaged 238 server fps, with a low of 223. Entities peaked at 5,638, including buildings, deployables and everything else. Up to 2,830 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS online, and how reliable is it?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is up and running at the moment. About 4 days 17 hours ago, it restarted, according to its uptime. It was up 64% of the time over the last 7 full days, 108 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.

Where is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS located?

Nothing published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 62.60.246.211:28015.

How to join

How do I join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Either enter client.connect 62.60.246.211:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.