Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Staging (dev) rank against other Rust servers?
By player hours over the last seven days, Rust Staging (dev) places at #8,117, within the top 36% of ranked servers.
How busy is Rust Staging (dev)?
Rust Staging (dev) is offline at this count; we last saw it 30 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 20:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Rust Staging (dev) mean?
The game's server browser reads the tags Rust Staging (dev) publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs169399 (Build): The game build is 169399; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Staging (dev)?
On Rust Population, Rust Staging (dev) is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Rust Staging (dev)?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe. In 67% of recent wipes, half the peak was held until the next wipe. By day 7 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Rust Staging (dev)?
Irregular times are when Rust Staging (dev) wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 4 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does Rust Staging (dev) run?
Rust Staging (dev) uses a map the game generates: procedural.
What are the rules and settings on Rust Staging (dev)?
Nothing in Rust Staging (dev)'s name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust Staging (dev) run?
The setup is Rust network protocol 2635 and build 169399 on Windows for Rust Staging (dev). Steam updates your game automatically, but you need the same protocol to join.
Is Rust Staging (dev) online, and how reliable is it?
Offline at the moment, Rust Staging (dev) was last seen 30 hours ago. It was up 9% of the time over the last 7 full days, 15 out of 168 hours. The first sighting by Rust Population was on 3 October 2026.
Where is Rust Staging (dev) located?
A region is not published by Rust Staging (dev). The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 62.64.144.83:16347.
Getting in
How do I join Rust Staging (dev)?
To connect directly, open Rust's console with F1 and type client.connect 62.64.144.83:16347; or press Launch Rust on this page and Steam opens Rust and joins for you.