SADLADS TESTING GROUND
Offline 62.68.179.241:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 13:34 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SADLADS TESTING GROUND rank against other Rust servers?
Over the past week it ranks #15,825 for player hours, which puts SADLADS TESTING GROUND in the top 72% of all ranked servers.
How busy is SADLADS TESTING GROUND?
At this count SADLADS TESTING GROUND is offline, with its last sighting 20 days 5 hours ago.
Lists and tags
What do the server tags on SADLADS TESTING GROUND mean?
What the game's server browser reads from SADLADS TESTING GROUND is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SADLADS TESTING GROUND?
SADLADS TESTING GROUND appears among the Rust Population lists that follow: Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on SADLADS TESTING GROUND?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on SADLADS TESTING GROUND?
The record holds too few of SADLADS TESTING GROUND's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 13 hours ago.
Settings
Which map does SADLADS TESTING GROUND run?
A procedural map of size 4,000 from seed 1234, generated by the game, is in use on SADLADS TESTING GROUND. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SADLADS TESTING GROUND?
The name tells you nothing about gather rates: SADLADS TESTING GROUND states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does SADLADS TESTING GROUND run?
Rust network protocol 2634 and build 167058 on Linux is what SADLADS TESTING GROUND uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is SADLADS TESTING GROUND online, and how reliable is it?
Currently offline, SADLADS TESTING GROUND was last seen 20 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 18 September 2026, Rust Population saw it for the first time.
Where is SADLADS TESTING GROUND located?
A region is not published by SADLADS TESTING GROUND. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 62.68.179.241:28015.
Getting in
How do I join SADLADS TESTING GROUND?
Open the console with F1 in Rust and enter client.connect 62.68.179.241:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.